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Design //

Know the site, consider it qualities and design the building to heighten the best of them and subvert the worst.

Know the buildings users and design a building that not only works for them but provides them with the best possible experience.

Detail //

Nothing ruins good design like bad details. A building may photograph well from a distance but buildings are experienced up close, in person. Details make good architecture great.

Craft //

Materials have limits. Laborers have limits. Know them and design to them. Detail accordingly.

The work shown throughout this site was completed at the University of Wisconsin - Milwaukee’s School of Architecture & Urban Planning and the University of Michigan’s Taubman College of Architecture & Urban Planning.

For professional experience and work visit the links below. Thank you.